CVARLIST FOR VAMPIRE: THE MASQUERADE: BLOODLINES cvar list -------------- _fov : 0 : , cl : Automates fov command to server. _restart : cmd : : _setrenderer : cmd : : _setvideomode : cmd : : activitydump : cmd : : Forces ActivityList Dump activitydump : cmd : : Forces ActivityList Dump addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , a : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_hint_focus_npc : cmd : : Use this command to focus on an NPC for hints. When that NPC tries to find a hint, he will mark them with failure messages saying why he couldn't use it. ai_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_moveprobe_debug : 0 : , sv : ai_named_hull : cmd : : Switches to the name of the given hull ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- ai_node_graph_built : cmd : : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , sv : ai_report_task_timings_on_limit : 1 : , a, sv : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Yellow - no pedestrians Red - connection disabled ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- ai_show_interesting : cmd : : Draws the interesting places. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_think_limit_label : 1 : , a, sv : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : +alt1 : cmd : : -alt1 : cmd : : andrei_force_awaken : 0 : , sv : andrei_force_charge_attack : 0 : , sv : andrei_force_jump_attack : 0 : , sv : andrei_force_player_collision : 0 : , sv : appenddemo : cmd : : Append to demo file contents. asianvamp_force_jump_up : 0 : , sv : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : autosave : cmd : : autosave_on : 1 : : autosave_time_delay : 300 : : +back : cmd : : -back : cmd : : barterend : cmd : : Ends bartering/looting bc_fade : 0 : , cl : bc_ground : 1 : , cl : begin : cmd : : bgmvolume : 1 : , a : bind : cmd : : BindToggle : cmd : : blood : cmd : : Sets the local player's blood pool bottomcolor : 0 : , a : Current bottomcolor box : cmd : : +break : cmd : : -break : cmd : : brightness : 3 : , a : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) buildcubemaps : cmd : : burn_hitboxes : cmd : : burns the char's hitboxes burnpeel : cmd : : burn effect on the player c_maxdistance : 200 : , a, cl : c_maxpitch : 90 : , a, cl : c_maxyaw : 135 : , a, cl : c_mindistance : 30 : , a, cl : c_minpitch : 0 : , a, cl : c_minyaw : -135 : , a, cl : c_orthoheight : 100 : , a, cl : c_orthowidth : 100 : , a, cl : cam_collide : 1 : , cl : cam_command : 0 : , cl : cam_fadeend : 18 : , cl : cam_fadestart : 32 : , cl : cam_idealdist : 85 : , cl : cam_idealpitch : 0 : , cl : cam_idealyaw : 0 : , cl : cam_snapto : 0 : , cl : cam_targetangle : 15 : , cl : cam_trace_radius : 9 : , cl : cam_yaw : 0 : , cl : camdead_forward_base : -50 : , cl : camdead_forward_pow : 1 : , cl : +camdistance : cmd : : -camdistance : cmd : : camera_fov : -1 : , cl : camera_ignore : 0 : , cl : camera_kill : cmd : : Kills all cinematic cameras camera_prefs : 7 : , a, cl : camera_showdebug : 0 : , sv : camera_weaponswitch : 1 : , a, cl : camfeed_forward_base : -50 : , cl : camfeed_forward_pow : 0 : , cl : camfeed_pitch : 80 : , cl : camfeed_pitch_max : 60 : , cl : camfeed_pitch_min : 0 : , cl : camfeed_pitch_pow1 : 2 : , cl : camfeed_pitch_pow2 : 0 : , cl : camfeed_roll : 0 : , cl : camfeed_yaw : 50 : , cl : camfeed_yaw_end : 2 : , cl : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : camseduct_forward_base : -40 : , cl : camseduct_forward_pow : 0 : , cl : camseduct_forward_powm1 : -7 : , cl : camseduct_forward_powm2 : 1 : , cl : camseduct_pitch : 10 : , cl : camseduct_pitch_max : 60 : , cl : camseduct_pitch_max1 : 8 : , cl : camseduct_pitch_max2 : 0 : , cl : camseduct_pitch_min : 0 : , cl : camseduct_roll : 0 : , cl : camseduct_speedmult : 1 : , cl : camseduct_yaw : -58 : , cl : camseduct_yaw_pow : 1 : , cl : camseduct_yaw_pow_end : 1 : , cl : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cd : cmd : : Play or stop a cd track. cdamp_hookesconstant : 4 : , cl : cdamp_hookesconstantwall : 15 : , cl : cdamp_maxdist : 50 : , cl : cdamp_on : 1 : , cl : cdamp_springlength : 0 : , cl : centerview : cmd : : changbros_force_ledge_attack : 0 : , sv : changbros_force_teleport : 0 : , sv : changbros_force_united_attack : 0 : , sv : changelevel : cmd : : changelevel2 : cmd : : +chareditor : cmd : : -chareditor : cmd : : chareditor : cmd : : chooseteam : cmd : : cl_allowdownload : 1 : : Client supports downloading cl_allowupload : 1 : : Client supports uploading cl_alwayscopyframebuffertotexture : 1 : , cl : cl_anglespeedkey : 0 : , cl : cl_backspeed : 400 : , a, cl : cl_bob : 0 : , cl : cl_bobcycle : 0 : , cl : cl_bobup : 0 : , cl : cl_captions : 0 : , a : Show captions for voice cl_cinebar_fuzz : 0 : , cl : cl_cinebar_power : 3 : , cl : cl_cinebar_time : 0 : , cl : cl_clockreset : 0 : : Client clock tolerance cl_cmdbackup : 2 : , a : For each command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 30 : , a : Max number of command packets sent to server per second cl_copyframebuffertotexture : 1 : , cl : cl_deltatrace : 0 : : For debugging, print entity creation/deletion info to console. cl_dlmax : 128 : , a : Max size of each file fragment during downloading cl_download_ingame : 1 : : Client can receive a file after initial connection cl_download_max : 0 : : Max size of file the client can download cl_downloadinterval : 1 : : How often is the download progress slider updated cl_drawhud : 1 : , cl : Enable the rendering of the hud cl_drawleaf : -1 : , cl : cl_drawmaterial : 0 : , cl : Draw a particular material over the frame cl_drawshadowtexture : 0 : , cl : cl_ejectbrass : 1 : , cl : cl_entityreport : 0 : : For debugging, draw entity states to console cl_fixtimerate : 7 : : Number of ms per frame to fix client's clock cl_flushentitypacket : 0 : : For debugging. Force the engine to flush an entity packet. cl_force_cinebar : -1 : , cl : cl_forceviewcenter : 0 : , cl : cl_forwardspeed : 400 : , a, cl : cl_gg : 0 : : cl_hud : cmd : : cl_hud_bloodbar : 0 : , cl : cl_hud_health : 0 : , cl : cl_hudenable : 1 : , cl : Enable/disable the HUD drawing for profiling. cl_idealpitchscale : 0 : , a, cl : cl_interp : 0 : : Interpolate object positions starting this many seconds in past cl_interpolate : 1 : , cl : Interpolate entities on the client. cl_lagcomp_errorcheck : 0 : , cl : Player index of other player to check for position errors. cl_lagcompensation : 0 : , cl : Perform server side lag compensation of weapon firing events. cl_leveloverview : 0 : , cl : cl_meleecircle : 0 : , cl : cl_meleefaceattack : 1 : , cl : cl_mouseenable : 1 : , cl : cl_obfuscate_daylight : -100 : , cl : cl_obfuscate_nightvision : 20 : , cl : cl_overlay_bloodshield_blur : 0 : , cl : cl_overlay_bloodshield_scale : 0 : , cl : cl_overlay_celerity_expand_scale : 0 : , cl : cl_overlay_celerity_intensity_scale : 0 : , cl : cl_overlay_noise_lightblend : 0 : , cl : cl_overlay_noise_lightblur : 0 : , cl : cl_overlay_obfuscate_blur : 0 : , cl : cl_overlay_obfuscate_scale : 0 : , cl : cl_overlay_redvision_blur_radius : 0 : , cl : cl_overlay_redvision_dx6 : 85 : , cl : cl_overlay_redvision_expand : 0 : , cl : cl_overlay_redvision_intensity : 1 : , cl : cl_overlayframebuffer : 0 : , cl : cl_packettrace : 1 : : For debugging, massive spew to file. cl_pclass : 0 : , cl : Dump entity by prediction classname. cl_pdump : -1 : , cl : Dump info about this entity to screen. cl_phys_timescale : 1 : , cl : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , cl : cl_pitchspeed : 225 : , cl : cl_pitchup : 89 : , cl : cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , cl : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_predict : 1 : , cl : Perform client side prediction. cl_predictionlist : 0 : , cl : Show which entities are predicting cl_predictweapons : 1 : , cl : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , cl : cl_reportskybox : 0 : , cl : cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_rollangle : 2 : , cl : cl_rollspeed : 200 : , cl : cl_SetupAllBones : 0 : , cl : cl_show_client_particles : 0 : , cl : cl_showents : cmd : : cl_showerror : 0 : , cl : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : : Print event firing info in the console cl_showfps : 0 : , cl : Draw fps meter at top of screen cl_showmessages : 0 : : Dump network traffic to debug console cl_shownet : 0 : : Show network traffic ( 0, 1 or 2 ) cl_showpos : 0 : , cl : Draw current position at top of screen cl_ShowSunVectors : 0 : , cl : cl_sidespeed : 400 : , cl : cl_simpleshadows : 0 : , cl : cl_sizeof : cmd : : Determines the size of the specified client class. cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan cl_smooth : 1 : , cl : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , cl : Smooth client's view after prediction error over this many seconds cl_softshadows : 1 : , cl : cl_solid_players : 1 : , cl : When predicting movements, determines whether the local player collides on the client with other player objects cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_timeout : 305 : , a : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate : 20 : , a : Number of packets per second of updates you are requesting from the server cl_upload_max : 0 : : Max size of file the client can upload cl_upspeed : 320 : , a, cl : cl_v_bump_mapping : 1 : , a, cl : cl_v_combat_effects : 1 : , a : cl_v_gamma : 2 : , a : cl_v_geometric_detail : 5 : , a, cl : cl_v_image_quality : 1 : , a, cl : cl_v_lighting : 0 : , a, cl : cl_v_shadow_count : 2 : , a, cl : cl_v_shadows : 2 : , a, cl : cl_view : cmd : : cl_waterdist : 4 : , cl : cl_winddir : 0 : : Weather effects wind direction angle cl_windspeed : 0 : : Weather effects wind speed scalar cl_yawspeed : 210 : , cl : clanchangedone : cmd : : clear : cmd : : clear_io_states : cmd : : Clear IO states clientport : 27005 : : clip_x : 0 : , cl : clip_y : 0 : , cl : clip_z : 0 : , cl : cloth_reset : cmd : : resets all cloth in the world cm_anyhit : 1 : : cmd : cmd : : cmdlist : cmd : : For usage help enter - cmdlist ? collision_shake_amp : 0 : , sv : collision_shake_freq : 0 : , sv : collision_shake_time : 0 : , sv : collision_test : cmd : : Tests collision system combat_debug_stats : 0 : , sv : +commandermousemove : cmd : : -commandermousemove : cmd : : con_alpha : 192 : , a : Console background alpha con_color : 255 : , a : Determines the color of the command console con_fastmode : 1 : : con_notifytime : 4 : : How long to display recent console text to the upper part of the game window con_trace : 0 : : con_xprint : 1 : : Debugging server startup/connection state. connect : cmd : : contimes : cmd : : coop : 0 : , nf : CreateHairball : cmd : : createplayer : cmd : : credits : cmd : : credits_scrollrate : 30 : , cl : crosshair : 1 : , a, cl : crosshair_rot : 0 : , cl : cvarlist : cmd : : damage_floaters : 1 : , a, sv : Turns damage floaters above NPC's heads on(1) and off(0). damage_floaters_color_max_b : 0 : , cl : Blue Color Component (0-255) of damage floaters when at full health. damage_floaters_color_max_g : 200 : , cl : Green Color Component (0-255) of damage floaters when at full health. damage_floaters_color_max_r : 255 : , cl : Red Color Component (0-255) of damage floaters when at full health. damage_floaters_color_max_threshhold : 90 : , cl : Value (0-100) at which above this percent health we always display the full health color. damage_floaters_color_min_b : 0 : , cl : Blue Color Component (0-255) of damage floaters when at zero health. damage_floaters_color_min_g : 0 : , cl : Green Color Component (0-255) of damage floaters when at zero health. damage_floaters_color_min_r : 255 : , cl : Red Color Component (0-255) of damage floaters when at zero health. damage_floaters_dist_max : 800 : , cl : Distance from camera to be considered the maximum for basis of scaling floater values. damage_floaters_dist_min : 64 : , cl : Distance from camera to be considered the minimum for basis of scaling floater values. damage_floaters_duration_max : 1 : , cl : Duration of floaters when at the maximum distance value. damage_floaters_duration_min : 0 : , cl : Duration of floaters when at the minimum distance value. damage_floaters_queue_time : 0 : , sv : Minimum amount of time between the release of a damage floater on a particular NPC. damage_floaters_scale_max : 0 : , cl : Scaled size of floater art when at the maximum distance value. damage_floaters_scale_min : 0 : , cl : Scaled size of floater art when at the minimum distance value. damage_floaters_spacing_max : 8 : , cl : Spacing between floater art when at the maximum distance value. damage_floaters_spacing_min : 5 : , cl : Spacing between floater art when at the minimum distance value. damage_floaters_speed_max : 100 : , cl : Upward speed of floaters when at the maximum distance value. damage_floaters_speed_min : 50 : , cl : Upward speed of floaters when at the minimum distance value. deathmatch : 0 : , nf : debug_alert_aggressive : 0 : , sv : Set to true to have alert states use the aggressive animations. debug_allow_dodge : 0 : , sv : Allows or disallows NPC dodging when no cover nodes are found. debug_allow_fake_reload : 1 : , sv : Allows or disallows faked NPC reloading. debug_allow_melee_ff : 0 : , sv : debug_allow_mf_turn : 0 : , sv : If this is on, NPCs will turn to look behind them periodically when they run for cover. debug_allow_move_facing : 1 : , sv : If this is on, NPCs will move facing the NPC when they run for cover. debug_allow_non_idle_auto_sk : 1 : , sv : Allows or disallows automatic stealth kills when target is not in idle state. debug_allow_npc_hunting : 0 : , sv : Set this to 1 to allow NPCs to do their 'scouring the area' hunting state. debug_area_type : 0 : , sv : Set this var to true to have the area act as a safe are for NPCs. debug_assert_on_missing_act : 0 : , sv : Turn this on to assert on missing activities. By default they are just dumped to a file. debug_brawl_level : 0 : , sv : Set > 0 to override dice rolled for all brawl checks. debug_change_masquerade_level : cmd : : Change the player's masquerade level. debug_circle_dist_override : 0 : , sv : Overrides the distance guys want to be outside the melee combat. debug_cop_grace_time : 30 : , sv : Set the time after a player's initial criminal act where additional acts are ignore debug_cop_wait_area : 0 : , sv : Set this var to true to have the area act as a safe zone for NPCs. debug_cs_los : 0 : , sv : Set this to 1 to show a line from NPCs to static Crimina & Supernatural acts they are testing vision on. debug_deafzone_disable : 0 : , sv : debug_defense_level : 0 : , sv : Set > 0 to override dice rolled for all defense checks. debug_disable_cylinders : 0 : : Disable cylinder collisions. debug_dog_turn_scalar : 0 : , sv : Set this var to override turn animation speed. debug_dump_activity_list : 0 : , nf, sv, rep : Set this to true to get a full list of activities and sequences when you fail to find one. debug_dump_anim_seq_list : 0 : , nf, sv, rep : Set this to true to allow a dump of animation seqences on errors. debug_dump_eventqueue : cmd : : Dumps a list of the current event queue. debug_dump_schedules : 1 : , sv : Turn this off to disable debug dump on missing schedule. debug_explosion_trace : 0 : , sv : debug_feed_trace : 0 : , sv : Turn this on to trace feeding in detail. debug_force_anim : 0 : , sv : Set to 1 to force walk anims to use run instead, or 2 to force run to walk. debug_force_scale : 3 : , sv : debug_forced_bullet_damage : -1 : , sv : debug_heightened_alert_expire_time : 40 : , sv : Determines how long NPC's stay in heightened alert mode. debug_hint_los : 0 : , sv : Set this to 1 to show a line from any hints the NPCs try to use to their target when they do a LOS check. debug_hit_by_mode : 1 : , sv : Set this to 1 to use alternate hit by door code. debug_hunting_aggressive : 1 : , sv : Set to true to have hunting states use the aggressive animations. debug_infinite_ammo : 0 : , sv, rep : Set this to 1 to give player infinite ammo. Set to 2 to never need to reload. debug_interval_movement : 0 : , sv : Set this to -1 to enable automatic nosmooth movement for zombies (or other enabled NPCs). Set it to a positive number to set the scalar rather than calculating it. debug_lightatpoint : 0 : : debug_masquerade_timer : 300 : , sv : Determines how long of a grace period the player has after violating the masquerade, so that you don't wipe yourself after a single spree. debug_melee_advance_combatmove_dist : 100 : , sv : How close a melee combatant needs to be to player in order to do the combat move. Outside of this distance they will run to close the distance. debug_melee_combat_level : 0 : , sv : Set > 0 to override dice rolled for all melee combat checks. debug_melee_frenzy_speed_scale : 1 : , sv : debug_no_damage : 0 : , sv : If this is true, no one takes damage. debug_npc_map : 0 : , sv : Set this to true and an overlay map of all NPCs will be drawn debug_npc_map_xscale : 16384 : , sv : Set this to scale the overlay map up or down debug_npc_map_yscale : 16384 : , sv : Set this to scale the overlay map up or down debug_npc_move_yaw_snap : 1 : , cl : Enable this to force the move_yaw pose parameter to snap rather than blend for NPCs. debug_physics_drag_dist : 64 : , sv : debug_physics_hand : 0 : , sv : Turns on/off physics hand debugging info debug_physics_lift_height : 20 : , sv : debug_physics_throw_velocity : 20 : , sv : debug_player_on_head : 3 : , sv : What should I do if the player is on my head? 0 - run only : 1 - allow dive : 2 - allow fall. debug_ranged_combat_level : 0 : , sv : Set > 0 to override dice rolled for all ranged combat checks. debug_ratfeed_drawcone : 0 : , sv : debug_response_timer_max : 7 : , sv : Sets the maximum amount of time we will wait after an offense to send WC outputs and spawn cops. debug_response_timer_min : 5 : , sv : Sets the minimum amount of time we will wait after an offense to send WC outputs and spawn cops. debug_set_steering_weight : cmd : : Use this command to change the weights that NPCs use for avoidance. debug_show_alert_states : 0 : , sv : Set to true to display info about cops & hunter alert states. debug_show_body_targets : 0 : , sv : Turns on display of body targets for selected NPCs. debug_show_bones : 0 : , cl : Enable this to draw wireframe bones for characters. debug_show_cs_acts : 0 : , sv : Set to true to display criminal and supernatural act info. debug_show_melee_attack_boxes : 0 : , sv : Show some attack boxes. debug_show_melee_attack_boxes_missed : 0 : , sv : Show some attack boxes. debug_show_melee_attack_boxes_obstructed : 0 : , sv : Show some attack boxes. debug_show_npc_pos : 0 : , sv : Set this to 1 to show all of the NPC's stored positions. debug_show_npc_skeletons : 0 : , sv : Set this to 1 to show the server-side skeletons for the NPCs. debug_soak_level : 0 : , sv : Set > 0 to override dice rolled for all soak checks. debug_sound_occlusion : 1 : , sv : Set this to 1 to allow certain objects & the world to occlude sounds. debug_stealth_light : -1 : , sv : Overrides the light on the player for stealth calculations (-1 = off, 0 = min light, 10 = max light). debug_stealth_show_light : 0 : , sv : Shows the light on the player. debug_stealth_toggle : cmd : : Turns off all active disciplines on the player. debug_steering_visualize_pie : 1 : , sv : Draw using pies instead of tris. debug_supernatural_cop_spawn : 0 : , sv : Enable this if you want supernatural acts to spawn cops. debug_tentacle_mask : -1 : , sv : debug_test_schedule : 0 : , sv : Forces the AI into test schedules. debug_test_switch1 : 0 : , sv : Toggles stuff for the test task. debug_test_switch2 : 0 : , sv : Toggles stuff for the test task. debug_total_mass_divisor : 4 : , sv, rep : debug_track_under_ground : 0 : , sv : Tracks guys falling underground debug_turn_scalar : 0 : , sv : Set this var to override turn animation speed. debug_turning : 0 : , sv : Toggles turn animations. debug_turning_speed : 90 : , sv : Toggles turn animations. debug_upward_hit_force : 0 : , sv : debug_view_cone : 0 : , sv : Set to 1 to turn show the complex viewcon in viewcone mode debug_view_cone_2d3d : 3 : , sv : Set the view cone tests to be in 2d or 3d. debug_viewcone_back_dist : 40 : , sv : Change the distance we bump back the view cone. debug_vision_line : 0 : , sv : Set this to 1 to show a line from NPCs to player when they can see the player through an object. debug_weapon_shoot_pos : 0 : , sv : Set this to 1 to show the weapon shoot positions for the NPCs. decal : cmd : : Displays a decal. decal [distance] decalfrequency : 30 : , sv : default_clan : 0 : , a, sv : default_fov : 75 : , cl : default_gender : 1 : , a, sv : defense_bonus_cap : 10 : , sv : defense_bonus_max_time : 3 : , sv : demo_recordcommands : 1 : : Record commands typed at console into .dem files. demos : cmd : : developer : 0 : : dialog_facial_debug : 0 : , sv : Turns on debug text for the NPC you are talking to. dialog_force_close : cmd : : forces the current dialog to close. dialog_line_numbers : 0 : , sv : dialog_report_dependency_tests : 0 : , sv : dialog_report_event_scripts : 0 : , sv : dialog_start : 0 : , sv : dialogpick : cmd : : Activates (picks) a dialog line. differences : cmd : : disable_expressions : 0 : , sv : disconnect : cmd : : disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : : dispcoll_drawplane : 0 : , sv : displaysoundlist : 0 : , sv : dlghist : cmd : : dlgscrldn : cmd : : dlgscrlup : cmd : : draw_hud : 1 : , cl : drawcross : cmd : : Draws a cross at the given location Arugments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arugments: x1 y1 z1 x2 y2 z2 dropclient : cmd : : dropitem : cmd : : dsp_automatic : 0 : : dsp_clearstate : cmd : : dsp_db_min : 70 : : dsp_db_mixdrop : 0 : : dsp_dist_max : 1440 : , a : dsp_dist_min : 0 : , a : dsp_facingaway : 0 : : dsp_mix_max : 0 : : dsp_mix_min : 0 : : dsp_on : 1 : , a : dsp_ontrans_clearstate : 1 : , a : dsp_player : 0 : : dsp_reload : cmd : : dsp_room : 0 : : dsp_spatial : 40 : : dsp_speaker : 39 : : dsp_stereo : 0 : , a : dsp_voice_max : 0 : : dsp_voice_scalar : 0 : : dsp_water : 14 : : dtwarning : 0 : : dtwatchent : -1 : : dtwatchvar : 0 : : +duck : cmd : : -duck : cmd : : dump_activity_lists : cmd : : dump_disposition_table : cmd : : dump_experience_table : cmd : : dump_expression_table_names : cmd : : dump_quest_table : cmd : : dump_stealthkill_table : cmd : : Re-reads the stealth kill rules text file, and prints out a table of the values dumpstringtables : cmd : : echo : cmd : : endmovie : cmd : : ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_break : cmd : : ent_condition : cmd : : Displays condition info (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_debugkeys : 0 : , sv : ent_developer : 0 : : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_hitboxes : cmd : : Shows an entity's hit boxes. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_info : cmd : : Usage: ent_info ent_inven_list : cmd : : Lists the local player's Inventory ent_io_messages : 0 : , sv : Set to true to show input and output messages ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_muzzle : cmd : : Displays the muzzleflash attachment point ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_showhitboxes : cmd : : Shows an entity's hit boxes. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_takedamageself : cmd : : Damages the entity ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_toggledebugstats : cmd : : ent_trace : cmd : : Writes the overlay text to the debug window (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_trace_anim_event : 0 : , nf, sv : Set this to false if you don't care about anim events being traced. ent_trace_buffer : cmd : : Turns tracing on to all NPC's trace buffers. Arguments: {verbose} ent_trace_choreo_event : 0 : , nf, sv : Set this to false if you don't care about choreo events being traced. ent_trace_conditions : 1 : , sv : When ent_trace is on, this will dump info about conditions also. ent_trace_doors : 0 : , sv : When ent_trace is on, this will dump info about doors also. ent_trace_dump_buffer : cmd : : Dumps the trace buffer to the debug window. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_trace_frenzy : 0 : , sv : When ent_trace is on, this will dump info about frenzying also. ent_trace_hints : 0 : , sv : When ent_trace is on, this will dump info about hints also. ent_trace_idealact : 0 : , sv : When ent_trace is on, this will dump info about the ideal activity being changed also. ent_trace_melee : 0 : , sv : When ent_trace is on, this will dump info about melee also. ent_trace_moveshoot : 0 : , sv : When ent_trace is on, this will dump info about moving and shooting also. ent_trace_nav : 0 : , sv : When ent_trace is on, this will dump info about failed navigation. ent_trace_patrolpath : 0 : , sv : When ent_trace is on, this will dump info about patrol paths. ent_trace_scripted : 0 : , sv : When ent_trace is on, this will dump info about scripted sequences also. ent_trace_sound : 0 : , sv : When ent_trace is on, this will dump info about sounds also. ent_trace_status : 0 : , sv : When ent_trace is on, this will dump info about status also. ent_vfeats : cmd : : Lists the Entity's Vampire Feat Values ent_vfeats_spew : cmd : : Lists the target Entity's Vampire Feats ent_vstats : cmd : : Displays the Vampire Stats for the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_vstats_spew : cmd : : Lists the target Entity's Vampire Stats Arguments: {Buy | Sell} {stat_name} / no arguments lists all stats. entity_debug_stats : 0 : , sv : envmap : cmd : : escape : cmd : : exec : cmd : : exit : cmd : : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. faith : cmd : : Sets the local player's faith points fakelag : 0 : : fakeloss : 0 : : fall_threshold : 200 : , sv, rep : +feed : cmd : : -feed : cmd : : find : cmd : : fire_absorbrate : 3 : , sv : fire_dmgbase : 1 : , sv : fire_dmginterval : 3 : , sv : fire_dmgscale : 0 : , sv : fire_extabsorb : 5 : , sv : fire_extscale : 12 : , sv : fire_growthrate : 1 : , sv : fire_heatscale : 1 : , sv : fire_incomingheatscale : 0 : , sv : fire_maxabsorb : 50 : , sv : fire_showvolume : 0 : , sv : firetarget : cmd : : firstperson : cmd : : flex_maxawaytime : 1 : , sv : flex_maxplayertime : 7 : , sv : flex_minawaytime : 0 : , sv : flex_minplayertime : 5 : , sv : flex_rules : 1 : , a, cl : flood_terminal : 0 : , cl : flush : cmd : : Flush cache memory. fog_clip : -1 : , cl : fog_color : -1 : , cl : fog_colorskybox : -1 : , cl : fog_enable : 1 : , cl : fog_enableskybox : 1 : , cl : fog_end : -1 : , cl : fog_endskybox : -1 : , cl : fog_override : 0 : , cl : fog_start : -1 : , cl : fog_startskybox : -1 : , cl : footstep_heavy_dist : 512 : , a, sv : footstep_heavy_vol : 0 : , a, sv : footstep_normal_dist : 256 : , a, sv : footstep_normal_vol : 0 : , a, sv : footstep_npc_use_templates : 1 : , sv : footstep_pc_vol : 0 : , a, nf, sv, rep : PC Step sound volume force_centerview : cmd : : force_sniper_third_person : cmd : : called when the sniper rifle is forced into third person. +forward : cmd : : -forward : cmd : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter frenzyplayer : cmd : : yeah, kick player into frenzy ft_draw_chain : 0 : , sv, rep : Set to 1 to draw the client chain, 2 to draw the server, 3 for both, 0 for none. ft_link_drag : 0 : , sv, rep : The drag applied to a flamethrower link. The velocity is curved by this much each second. ft_link_gravity : -100 : , sv, rep : The amouunt of drop applied to a link, in inches per second. ft_link_lifetime : 1 : , sv, rep : How long a link in the chain lives ft_link_velocity : 800 : , sv, rep : The initial velocity of a flamethrower link ft_node_dmg_radius : 12 : , sv : ft_spawn_particles : 1 : , sv, rep : Set to 0 to stop spawning fire particles fullinfo : cmd : : g_debug_physcannon : 0 : , sv : game_speeds : 0 : : gamma : 2 : : gargoyle_obstruction_lookahead : 24 : , sv : Set this var to override the lookahead for obstructing physics objects. gargoyle_obstruction_scalar : 5 : , sv : Set this var to override the forward push for obstructing physics objects. gargoyle_obstruction_z : 75 : , sv : Set this var to override the z push for obstructing physics objects. gclearall : cmd : : Resets all state flags. gcleardialog : cmd : : Resets all dialog state flags. gg : cmd : : Play a demo with game gauge. gib_xz_vel : 200 : , sv : Gib Vel giftxp : cmd : : Free XP for all! give : cmd : : Give item to player. Arguments: gl_clear : 0 : , cl : god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : -graph : cmd : : grenade_lightdecay : 2000 : , sv : grenade_lighttime : 3 : , sv : hackcmd : cmd : : Command to current hacking console haunted_break_speed : 150 : , sv : heartbeat : cmd : : help : cmd : : hengeyokai_obstruction_lookahead : 24 : , sv : Set this var to override the lookahead for obstructing physics objects. hengeyokai_obstruction_scalar : 5 : , sv : Set this var to override the forward push for obstructing physics objects. hengeyokai_obstruction_z : 75 : , sv : Set this var to override the z push for obstructing physics objects. hengeyokai_stun : 0 : , sv : hidebarter : cmd : : hidecharwizard : cmd : : hideconsole : cmd : : hidegameuiwindows : cmd : : hidehotkeys : cmd : : hidehud : 0 : , cl : hideiteminfo : cmd : : hidemapscreen : cmd : : hidemodels : 0 : : hideteam : cmd : : hisound : 1 : , a : holster : cmd : : host_framerate : 0 : : host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : host_profile : 0 : : host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_speeds : 0 : : host_timescale : 1 : : host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostname : 0 : : hostport : 0 : : hpkextract : cmd : : hpklist : cmd : : hpkremove : cmd : : hpkval : cmd : : hud_drawhistory_time : 5 : , cl : hud_fastswitch : 0 : , a, cl : hud_saytext_time : 12 : , cl : ic_arr_x : 950 : , cl : ic_arr_y : 20 : , cl : ic_bg_x : 886 : , cl : ic_bg_y : 20 : , cl : ic_yaw : 0 : , cl : impulse : cmd : : incrementvar : cmd : : info : cmd : : infobar_message : cmd : : init_hotkeys : cmd : : Sets hotkeys to initial state. inven_drop : cmd : : Drops an item from the local player's Inventory Arguments: {inven_slot #} inven_drop_curr : cmd : : Drops the currently equipted weapon. inven_holster : cmd : : holsters the currently equipted weapon. inven_list : cmd : : Lists the local player's Inventory inven_wield : cmd : : Wields an item from the local player's Inventory Arguments: {inven_slot #} invnext : cmd : : invprev : cmd : : ip : 0 : : ip_clientport : 0 : : ip_hostport : 0 : : +jlook : cmd : : -jlook : cmd : : joyadvanced : 0 : , cl : joyadvancedupdate : cmd : : joyadvaxisr : 0 : , cl : joyadvaxisu : 0 : , cl : joyadvaxisv : 0 : , cl : joyadvaxisx : 0 : , cl : joyadvaxisy : 0 : , cl : joyadvaxisz : 0 : , cl : joyforwardsensitivity : -1 : , cl : joyforwardthreshold : 0 : , cl : joyname : 0 : , cl : joypitchsensitivity : 1 : , cl : joypitchthreshold : 0 : , cl : joysidesensitivity : -1 : , cl : joysidethreshold : 0 : , cl : joystick : 0 : , a, cl : joywwhack1 : 0 : , cl : joywwhack2 : 0 : , cl : joyyawsensitivity : -1 : , cl : joyyawthreshold : 0 : , cl : +jump : cmd : : -jump : cmd : : jump : cmd : : Sets the jumping feat to given value by setting underlying stats. Arguments: {value} / no arguments lists current feat value kick : cmd : : kill : cmd : : kills the player killserver : cmd : : +klook : cmd : : -klook : cmd : : knockback_no_attack_time : 1 : , sv : Duration of time that the player cannot get attacked after getting up from a knockback. lastinv : cmd : : +left : cmd : : -left : cmd : : light_crosshair : cmd : : linearFrameBuffer : 0 : : linefile : cmd : : list : cmd : : listdemo : cmd : : List demo file contents. listip : cmd : : List IP addresses on the ban list. load : cmd : : localinfo : cmd : : Show server's localinfo string. lod_Enable : 1 : , cl : lod_TransitionDist : 400 : , cl : log : cmd : : Turn server message logging on/off log_character : cmd : : logaddress : cmd : : Set the IP address and port to which to log server messages. +lookdown : cmd : : -lookdown : cmd : : lookspring : 0 : , a, cl : lookstrafe : 0 : , a, cl : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , sv : m_filter : 0 : , a, cl : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , a, cl : Mouse forward factor. m_pitch : 0 : , a, cl : Mouse pitch factor. m_side : 0 : , a, cl : Mouse side factor. m_yaw : 0 : , a, cl : Mouse yaw factor. manbat_delta : 600 : , sv : manbat_screech_always : 0 : , sv : manbat_stun : 0 : , sv : map : cmd : : Start playing on specified map. map_edit : cmd : : map_noareas : 0 : : mapcyclefile : 0 : , sv : maps : cmd : : Displays list of maps. mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : : mat_bumpmap : 1 : : mat_compressedtextures : 1 : , a : mat_crosshair : cmd : : mat_debug : cmd : : mat_depthbias_decal : -262144 : : mat_depthbias_normal : 0 : : mat_diffuse : 1 : : mat_drawflat : 0 : : mat_drawwater : 1 : , cl : mat_dynamicload : 0 : : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fillrate : 0 : : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_forcedynamic : 0 : : mat_forcehardwaresync : 1 : : mat_fullbright : 0 : : mat_info : cmd : : mat_leafvis : 0 : : mat_lightback : 0 : : mat_lightmapsonly : 0 : : mat_lightpasses : 1 : : mat_loadtextures : 1 : : mat_luxels : 0 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : : mat_mipmaptextures : 1 : : mat_normalmaps : 0 : : mat_normals : 0 : : mat_numtextureunits : 0 : : Set to 0 to let the hardware/driver decide how many texture units are available. Set to a positive integer to limit the number of texture units. mat_overbright : 2 : , a : mat_picmip : 0 : , a : mat_polyoffset : 4 : , a : mat_proxy : 0 : : mat_reloadmaterials : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : : mat_shadowstate : 1 : : mat_showbadnormals : 0 : : mat_showlightmappage : -1 : : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : mat_showmiplevels : 0 : : mat_showtextures : cmd : : mat_showwatertextures : 0 : , cl : mat_slopescaledepthbias_decal : 0 : : mat_slopescaledepthbias_normal : 0 : : mat_softwarelighting : 0 : : mat_softwareskin : 0 : : mat_specular : 1 : : mat_suppress : cmd : : mat_trilinear : 1 : : mat_wireframe : 0 : : maxplayers : cmd : : Change the maximum number of players allowed on this server. mcache : cmd : : measure_resort : 1 : : How often to re-sort profiling sections melee_flinch_big_time : 5 : , sv : Duration of time for melee super flinch viewkick. melee_flinch_time : 1 : , sv : Duration of time for melee flinch viewkick. melee_swing_completion_percent : 0 : , sv : melee_swish_sound_time_offset : 0 : , sv : meleedebug : 0 : , sv : mem_dbgfile : 0 : : mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_leakbase : 0 : : Set to 1 to set a baseline for memory leaks at the end of the current frame mem_leakdelta : 0 : : Set to 1 to dump the changes since mem_leakbase mem_leakframeblock : 0 : : show block change during the next frame (set to 2 for continuous) mem_leakframehisto : 0 : : show block count during the next frame (set to 2 for continuous) mem_setallocbreaksize : cmd : : Sets SetAllocBreakSize in DLLChain ming_xiao_charge : 1 : , sv : Set this to 1 to allow ming xiao to do a charge attack when cornered. ming_xiao_grub_death : 1 : , sv : Set this to 1 to kill ming xiao's grubs when she dies. ming_xiao_particle : cmd : : Use this command force ming xiao to show one of her particles. ming_xiao_pickup : 1 : , sv : Set this to 1 to allow ming xiao to pickup and throw bodies. ming_xiao_throw_base : 150 : , sv : Set this var to override the throw base. ming_xiao_throw_hds : 0 : , sv : Set this var to override the throw height to distance scalar. ming_xiao_throw_power : 0 : , sv : Set this var to override the throw power. +mlook : cmd : : -mlook : cmd : : mm_resetparticles : cmd : : mm_verbose : 0 : , cl : model : 0 : , a : Current model name modelpanel_fov : 35 : , cl : Use this to set the field of view for the 'orthogonal' view for a model in vgui. modelpanel_light_ang1 : 1 : , cl : Blah modelpanel_light_ang2 : 1 : , cl : Blah modelpanel_light_x : 60 : , cl : Blah modelpanel_light_y : 30 : , cl : Blah modelpanel_light_z : 60 : , cl : Blah modelpanel_scalar : 1 : , cl : Use this to adjust the width of the screen for the model. Increase if there is clipping. Shrink if model looks too small. money : 1 : , cl : +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : movement_debug_stats : 0 : , sv : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : mp_allowNPCs : 1 : , sv : mp_autocrosshair : 1 : , sv : mp_decals : 300 : , a : mp_defaultteam : 0 : , sv : mp_falldamage : 0 : , sv : mp_footsteps : 1 : , sv : mp_forcerespawn : 1 : , sv : mp_fraglimit : 0 : , sv : mp_friendlyfire : 0 : , sv : mp_logecho : 1 : : mp_logfile : 1 : : mp_teamlist : 0 : , sv : mp_teamoverride : 1 : , sv : mp_teamplay : 0 : , sv : mp_timelimit : 0 : , sv : mp_weaponstay : 0 : , sv : muzzleflash_light : 1 : , a, cl : name : 0 : , a : Current user name net_address : 0 : : net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_graph : 0 : , cl : Draw the network usage graph net_graphheight : 64 : , cl : net_graphpos : 1 : , a, cl : net_graphsolid : 1 : , a, cl : net_graphwidth : 192 : , a, cl : net_scale : 5 : , a, cl : net_showdrop : 0 : : Show dropped packets in console net_showpackets : 0 : : Dump packet summary to console net_synctags : 0 : : Insert tokens into the net stream to find client/server mismatches. new : cmd : : newscaster_debug : 0 : , sv : next : 0 : : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. nosradar_flash_speed : 8 : , cl : nosradar_max_strike_dist : 190 : , cl : nosradar_min_strike_dist : 80 : , cl : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_addexpression : cmd : : Tells the NPC to set himself to add the expression layer for 10 seconds npc_attack_range : cmd : : Show NPC's current attack range. npc_bypass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_camera_viewcone : cmd : : Displays the viewcone of all NPC cameras on a map. npc_changestance : cmd : : Tells the NPC to set himself to the dispostion specified npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , sv : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_disposition : cmd : : Tells the NPC to set himself to the dispostion specified npc_door_test : cmd : : Gets a door's open data and draws info about it. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_dump_disposition_sequences : cmd : : Gets a list of all the disposition sequences for a give NPC npc_dump_stats : cmd : : Dump some stats on entity run time (especially NPCs) npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_fail_route : cmd : : Displays failed routes of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_fail_route_hull : 0 : , sv : Set this to true if you want to get a detailed look at where a hull trace failed. npc_fail_route_hull_granularity : 4 : , sv : The number of lines per axis for this test (note, the number of line tests done is this number cubed). npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_ground_speed_scalar : cmd : : Sets the ground speed scalar for an NPC Arguments: {value} {entity_name} / {class_name} / no argument picks what player is looking at. npc_hearing_sensitivity : cmd : : Sets an NPC's hearing sensitivity. Arguments: {perception} {entity_name} / {class_name} / no argument picks what player is looking at. npc_hit_buildup_amount : 2 : , sv : npc_ignore_player : cmd : : NPCs will not hear or see the player npc_ignore_senses : cmd : : NPCs will not hear or see anything npc_motion_trail : cmd : : Sets the motion trail value for an NPC Arguments: {value} {entity_name} / {class_name} / no argument picks what player is looking at. npc_motiontrailscale : 4 : , cl : npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_perception : cmd : : Sets an NPC's perception and reinitializes the view and hearing distances. Arguments: {perception} {entity_name} / {class_name} / no argument picks what player is looking at. npc_play_dialog_file : cmd : : Tells the NPC you are looking at to play a WAV or .VCD file. npc_relationship_table : cmd : : Dumps a table of all NPC relationships to a file. Arguments: {filename} npc_removeall : cmd : : finds and removes every NPC entity on the map npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_set_expression : cmd : : Sets the npc's expression. Targets entity in viewcone. npc_set_free_knowledge_duration : cmd : : Sets the NPC's free knowledge duration. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_show_relationships : cmd : : Show the relationships with all combat characters in the world. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. npc_show_stats : cmd : : Show some stats on entity run time (especially NPCs) npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_view_distance : cmd : : Sets an NPC's view distance. Arguments: {perception} {entity_name} / {class_name} / no argument picks what player is looking at. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , sv : occult_regen_trigger : cmd : : Triggers Occult Regen action packfiles : cmd : : particle : cmd : : Displays a particle system. particle [distance] particle_refresh : cmd : : particle_scale : 1 : , a, nf, sv : particle_simulateoverflow : 0 : , cl : Used for stress-testing particle systems. Randomly denies creation of particles. particles_disable_rendering : 0 : : particles_disable_updates : 0 : : particles_dump : 0 : : particles_force_cull : 0 : : particles_label : 0 : : password : 0 : : Current server access password pausable : 1 : , nf : pause : cmd : : perf_depthcomplexity : 5 : : perf_disptoworldtriratio : 4 : : perf_maxhiendmodeltris : 75000 : : perf_maxlightmapmemory : 6 : : perf_maxmisctris : 1500 : : perf_maxmodelmemory : 16 : : perf_maxtexturememory : 90 : : perf_maxworldtris : 4000 : : perf_newtexturememory : 1 : : perf_scenetexhiend : 3 : : perf_scenetexlowend : 2 : : perf_warninglevel : 0 : : perf_worldtexhiend : 15 : : perf_worldtexlowend : 4 : : phoneme_delay : 0 : , a, cl : phonemefilter_max : 0 : , a, cl : phonemefilter_min : 0 : , a, cl : phys_pushscale : 1 : , sv : phys_rolling_drag : 1 : , sv, rep : phys_speeds : 0 : , sv : phys_swap : cmd : : phys_timescale : 1 : , sv : physcannon_ball_cone : 0 : , sv : physcannon_chargetime : 2 : , sv : physcannon_cone : 0 : , sv : physcannon_launch_multiplier : 0 : , sv : physcannon_lob_maxforce : 650 : , sv : physcannon_lob_maxweight : 5 : , sv : physcannon_maxforce : 1500 : , sv : physcannon_maxmass : 250 : , sv : physcannon_mega_pullforce : 8000 : , sv : physcannon_mega_tracelength : 750 : , sv : physcannon_minforce : 700 : , sv : physcannon_pullforce : 4000 : , sv : physcannon_tracelength : 80 : , sv : physics_impact_sound_max : 1 : , sv : For physics impact sounds, max volume. physics_impact_sound_min : 0 : , sv : For physics impact sounds, min volume, anything less than this is not played. physicsshadowupdate_render : 0 : , sv : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: -none- ping : cmd : : pingservers : cmd : : pl_autopickup_wpns : 0 : , sv : Determines whether players are allowed to auto-pickup weapons. pl_criminal_level : -1 : , sv : Sets the player's criminal level for testing. pl_investigate_level : -1 : , sv : Sets the player's investigate level for testing. pl_min_act_timer : 5 : , sv : Controls the minimum amount of time a player is flagged for commiting a criminal or supernatural act. pl_supernatural_level : -1 : , sv : Sets the player's supernatural level for testing. play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_damage_kick_knockback_scalar : 10 : , sv : Intensity of view kick when hit into knockback player_damage_kick_scalar : 0 : , sv : player_immobilize : cmd : : player_mobilize : cmd : : player_sequence : cmd : : tells the local player to play a sequence player_stopuse : cmd : : kicks the player out from what they are using player_throwforce : 1000 : , sv : player_use_arc : 30 : , sv : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playvol : cmd : : Play a sound at a specified volume. port : 27015 : : powerupability : cmd : : PoweringUp pref_modelscalabilityfactor : 6 : : prespawn : cmd : : print_client_viewmodel_info : cmd : : print_flex_rules : 0 : , a, cl : print_flex_weights : 0 : , a, cl : projectile_lightdecay : 2000 : , sv : projectile_lighttime : 3 : , sv : prop_crosshair : cmd : : py_tattle : 0 : , sv : quest_log_close : cmd : : Called upon quest log closure quest_refresh : cmd : : Refreshes client quest info +questlog : cmd : : -questlog : cmd : : questlog : cmd : : quit : cmd : : r_3dnow : cmd : : r_3dsky : 1 : , cl : Enable the rendering of 3d sky boxes r_anamorphic : 0 : , a : r_avglight : 1 : : r_avglightmap : 0 : : r_ClipAreaPortals : 1 : : r_cloth : 1 : : r_colorstaticprops : 0 : : r_decals : 4096 : : r_decaltarget : 1500 : : r_disable_highlight : 0 : , cl : r_DispBuildable : 0 : : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD r_DispLockLOD : 0 : : r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : : High end machines use static meshes. Low end machines use temp meshes. r_DispWalkable : 0 : : r_DoCovertTransitions : 1 : , cl : r_DrawBeams : 1 : , cl : r_drawbrushmodels : 1 : : r_drawdecals : 1 : : r_DrawDetailProps : 1 : , cl : r_DrawDisp : 1 : : r_drawentities : 1 : : r_drawleaf : -1 : : r_drawlights : 0 : : r_drawmrmmodels : 1 : , cl : r_drawopaquerenderables : 1 : , cl : r_drawopaqueworld : 1 : , cl : r_DrawParticles : 1 : , cl : Enable/disable particle rendering r_DrawPortals : 0 : : r_drawropes : 1 : , cl : r_drawskybox : 1 : : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , cl : r_drawstaticprops : 1 : : r_drawtranslucentrenderables : 1 : , cl : r_drawtranslucentworld : 1 : : r_drawvgui : 1 : : Enable the rendering of vgui panels r_drawviewmodel : 1 : , cl : r_drawworld : 1 : : r_dynamic : 1 : : r_eyegloss : 1 : , a : r_eyemove : 1 : , a : r_eyes : 1 : : r_eyeshift_x : 0 : , a : r_eyeshift_y : 0 : , a : r_eyeshift_z : 0 : , a : r_eyesize : 0 : , a : r_flex : 1 : : r_ForceRestore : 0 : : r_frustumcullworld : 1 : : r_glowfadein : 0 : , cl : r_glowfadeout : 0 : , cl : r_lightdebug : 0 : : r_lightmap : -1 : : r_lightmapcolorscale : 1 : : r_lightstyle : -1 : : r_lockpvs : 0 : : r_lod : -1 : : r_lod_noupdate : 0 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_mmx : cmd : : r_modelwireframedecal : 0 : : r_multipasslight : 1 : : r_nohw : 0 : : r_noisealpha : 19 : , cl : r_noisefps : 22 : , cl : r_noisescale : 0 : , cl : r_norefresh : 0 : : r_nosw : 0 : : r_novis : 0 : : r_occlusionglow : 1 : , cl : r_onlylight : -1 : : r_overlaywireframe : 0 : : r_PortalTestEnts : 1 : , cl : Clip entities against portal frustums. r_pos : 0 : : r_radiosity : 2 : : r_screendelaymax : 0 : , cl : r_shadowcolor : cmd : : r_shadowdir : cmd : : r_shadows : 1 : : r_shadowwireframe : 0 : : r_showenvcubemap : 0 : : r_skin : 0 : : r_snapportal : -1 : : r_speeds : 0 : : r_speedsquiet : 0 : , a : r_sse : cmd : : r_sse2 : cmd : : r_staticlighting : 1 : : r_staticpropids : 0 : : r_staticpropmodels : 0 : : r_teeth : 1 : : r_traceglow : 0 : , cl : r_traceglowbackoff : 16 : , cl : r_traceglowfast : 1 : , cl : r_TransitionSensitivity : 6 : , cl : Controls when LODs are changed. Lower numbers cause more overt LOD transitions. r_useambientcube : 1 : : r_viewcubemap : 0 : , cl : r_viewcubemapsize : 96 : , a, cl : r_visualizetraces : 0 : , sv, rep : r_watercullenable : 0 : , cl : r_watercullheight : 25 : , cl : r_worldlightmin : 0 : : r_worldlights : 2 : : rat_feed_arc : 90 : , sv : rat_feed_radius : 120 : , sv : rate : 2500 : , a : Bytes per second max that the server can send you data raw_attack_value_forced : -1 : , sv : rcon : cmd : : rcon_address : 0 : : Address of remote server if sending unconnected rcon commands rcon_password : 0 : : rcon_port : 0 : : Port of remote server if sending unconnected rcon commands reconnect : cmd : : record : cmd : : Record a demo. +reload : cmd : : -reload : cmd : : reload : cmd : : remove_discipline_effects : cmd : : remove_entities_by_class : cmd : : deletes all entities of the give classname (i.e. 'env_sprite' ) remove_entities_by_name : cmd : : Deletes all entities that match the give name, can use wildcards, (i.e. 'rope_*') remove_extraneous_entities : cmd : : removedemo : cmd : : Remove from demo file contents. removeip : cmd : : Remove an IP address to the ban list. report_entities : cmd : : Lists all entities report_touchlinks : cmd : : Lists all touchlinks reset_character_collide : cmd : : restart : cmd : : retry : cmd : : revert : cmd : : +right : cmd : : -right : cmd : : room_delay : 0 : : room_dlylp : 1 : : room_feedback : 0 : : room_left : 0 : : room_lp : 0 : : room_mod : 0 : : room_off_l : 0 : : room_refl : 0 : : room_rvblp : 1 : : room_size : 0 : : room_type : 0 : : room_type_l : 0 : : rope_collide : 0 : , cl : Collide rope with the world rope_drawlines : 0 : , cl : rope_shake : 0 : , cl : rope_subdiv : 2 : , cl : Rope subdivision amount sabbat_gunman_speed_scalar : 3 : , sv : Determines how much faster than normal a sabbat gunman will move. sabbat_gunman_speed_threshold : 0 : , sv : Determines how fast the guy needs to be going to scale the speed. sabbat_gunman_speed_trails : 3 : , sv : Determines what level of motion trails to use for a speedy guy. save : cmd : : say : cmd : : Display player message say : cmd : : say_team : cmd : : Display player message to team say_team : cmd : : scarednpc_count : 3 : , sv : scarednpc_time : 180 : , sv : scene_allowoverrides : 1 : , sv : When playing back a choreographed scene, allow per-model expression overrides. scene_print : 0 : , sv : When playing back a scene, print timing and event info to console. scr_centertime : 2 : , cl : scr_connectmsg : 0 : : scr_connectmsg1 : 0 : : scr_connectmsg2 : 0 : : scr_conspeed : 600 : : scr_downloading : -1 : : scr_ofsx : 0 : , cl : Offset the render origin along the x axis scr_ofsy : 0 : , cl : Offset the render origin along the y axis scr_ofsz : 0 : , cl : Offset the render origin along the z axis scr_printspeed : 8 : , cl : screenshake : cmd : : screenshake [amplitude [frequency [duration [command] ] ] ] screenshot : cmd : : seasick : cmd : : sensitivity : 6 : , a, cl : Mouse sensitivity. servercfgfile : 0 : , sv : setdemoinfo : cmd : : Set demo file section info. sethotkeys : cmd : : Sets hotkeys, argsx10 {type}{data} setinfo : cmd : : setmaster : cmd : : setmodel : cmd : : Changes's player's model setpause : cmd : : shake : cmd : : shaky_hands : cmd : : sheriff_force_teleport : 0 : , sv : show_python_variable_changes : 1 : , sv : Display assignments to the G script variable. showbarter : cmd : : showcharwizard : cmd : : showhotkeys : cmd : : showinventory : cmd : : showiteminfo : cmd : : showloadgame : cmd : : showloot : cmd : : showmapscreen : cmd : : showparticlecounts : 0 : , cl : Display number of particles drawn per frame showsavegame : cmd : : showsewermapscreen : cmd : : showtraces : 0 : : showtriggers : 0 : , sv : +showvprof : cmd : : -showvprof : cmd : : singlestep : 0 : : Run engine in single step mode ( set next to 1 to advance a frame ) sk_basenpctroika_health : 10 : , sv : sk_bullseye_health : 0 : , sv : sk_crow_health : 5 : , sv : sk_crow_melee_dmg : 0 : , sv : sk_generic_npc_bathack_health : 10 : , sv : sk_generic_npc_health : 10 : , sv : sk_max_anaconda_round : 0 : , sv : sk_max_bloodpack_round : 0 : , sv : sk_max_bluebloodpack_round : 0 : , sv : sk_max_buckshot : 0 : , sv : sk_max_crossbow_bolt : 0 : , sv : sk_max_deserteagle_round : 0 : , sv : sk_max_eldervitaepack_round : 0 : , sv : sk_max_flamethrower_round : 0 : , sv : sk_max_glock_17c_round : 0 : , sv : sk_max_grenade : 0 : , sv : sk_max_ithica_m37_round : 0 : , sv : sk_max_large_round : 0 : , sv : sk_max_mac10_round : 0 : , sv : sk_max_medium_round : 0 : , sv : sk_max_remington_round : 0 : , sv : sk_max_small_round : 0 : , sv : sk_max_sniper_round : 0 : , sv : sk_max_steyr_round : 0 : , sv : sk_max_supershotgun_round : 0 : , sv : sk_max_thirtyeight_round : 0 : , sv : sk_max_throwing_star : 0 : , sv : sk_max_uzi_round : 0 : , sv : sk_npc_arm : 1 : , sv : sk_npc_chest : 1 : , sv : sk_npc_dmg_anaconda_round : 0 : , sv : sk_npc_dmg_bloodpack_round : 0 : , sv : sk_npc_dmg_bluebloodpack_round : 0 : , sv : sk_npc_dmg_buckshot : 0 : , sv : sk_npc_dmg_crossbow_bolt : 0 : , sv : sk_npc_dmg_deserteagle_round : 0 : , sv : sk_npc_dmg_eldervitaepack_round : 0 : , sv : sk_npc_dmg_flamethrower_round : 0 : , sv : sk_npc_dmg_glock_17c_round : 0 : , sv : sk_npc_dmg_grenade : 0 : , sv : sk_npc_dmg_ithica_m37_round : 0 : , sv : sk_npc_dmg_large_round : 0 : , sv : sk_npc_dmg_mac10_round : 0 : , sv : sk_npc_dmg_medium_round : 0 : , sv : sk_npc_dmg_remington_round : 0 : , sv : sk_npc_dmg_small_round : 0 : , sv : sk_npc_dmg_sniper_round : 0 : , sv : sk_npc_dmg_steyr_round : 0 : , sv : sk_npc_dmg_supershotgun_round : 0 : , sv : sk_npc_dmg_thirtyeight_round : 0 : , sv : sk_npc_dmg_throwing_star : 0 : , sv : sk_npc_dmg_uzi_round : 0 : , sv : sk_npc_head : 2 : , sv : sk_npc_leg : 1 : , sv : sk_npc_stomach : 1 : , sv : sk_player_arm : 1 : , sv : sk_player_chest : 1 : , sv : sk_player_head : 2 : , sv : sk_player_leg : 1 : , sv : sk_player_stomach : 1 : , sv : sk_plr_dmg_anaconda_round : 0 : , sv : sk_plr_dmg_bloodpack_round : 0 : , sv : sk_plr_dmg_bluebloodpack_round : 0 : , sv : sk_plr_dmg_buckshot : 0 : , sv : sk_plr_dmg_crossbow_bolt : 0 : , sv : sk_plr_dmg_deserteagle_round : 0 : , sv : sk_plr_dmg_eldervitaepack_round : 0 : , sv : sk_plr_dmg_flamethrower_round : 0 : , sv : sk_plr_dmg_glock_17c_round : 0 : , sv : sk_plr_dmg_grenade : 0 : , sv : sk_plr_dmg_ithica_m37_round : 0 : , sv : sk_plr_dmg_large_round : 0 : , sv : sk_plr_dmg_mac10_round : 0 : , sv : sk_plr_dmg_medium_round : 0 : , sv : sk_plr_dmg_remington_round : 0 : , sv : sk_plr_dmg_small_round : 0 : , sv : sk_plr_dmg_sniper_round : 0 : , sv : sk_plr_dmg_steyr_round : 0 : , sv : sk_plr_dmg_supershotgun_round : 0 : , sv : sk_plr_dmg_thirtyeight_round : 0 : , sv : sk_plr_dmg_throwing_star : 0 : , sv : sk_plr_dmg_uzi_round : 0 : , sv : sk_sabbat_npc_health : 10 : , sv : sk_vcombatman_health : 10 : , sv : sk_vmoleman_health : 10 : , sv : sk_vpedestrian_health : 10 : , sv : sk_vtest_health : 10 : , sv : sk_vtzimisce_health : 10 : , sv : skill : 1 : , a : skin : 0 : , a : Selected skin slist : cmd : : slot1 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : snapshot : cmd : : snapto : cmd : : snd_duckattacktime : 0 : , a : snd_duckreleasetime : 3 : , a : snd_duckvolume : 0 : , a : snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_mixahead : 0 : , a : snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : : snd_profile : 0 : : snd_refdb : 60 : : snd_refdist : 36 : : snd_show : 0 : : snd_showstart : 0 : : snd_surround : 0 : , a : sndplaydelay : cmd : : sneak_debug_stats : 0 : , sv : sound_show : cmd : : Shows all sounds made as blue spheres centered around the sound's source. Turns off sound_show_ent. sound_show_cylinders : cmd : : Toggles between cylinders and spheres for sound_show display. Does not change the way sounds are heard, just the debug representation. sound_show_deafzone : cmd : : Shows NPC deaf zones when sound events are fired sound_show_ent : cmd : : Shows all sounds made as purple spheres centered around the NPCs. Turns off sound_show. sound_show_player_only : cmd : : Only show sounds if the player is the owner. sound_show_spheres : cmd : : Toggles between cylinders and spheres for sound_show display. Does not change the way sounds are heard, just the debug representation. soundfade : cmd : : soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundscape_fadetime : 3 : , cl : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the client side soundscapes soundscheme_combat_music_time : 15 : , sv : soundscheme_randomness : 1000 : , sv : soundscheme_toggledebug : cmd : : Shows what sound schemes are playing. spawn : cmd : : speak : cmd : : Play a constructed sentence. +speed : cmd : : -speed : cmd : : speed_runbase : 225 : , sv : speed_runbonusathletics : 5 : , sv : speed_walk : 100 : , sv : startdemos : cmd : : startmovie : cmd : : status : cmd : : stop : cmd : : Finish recording demo. stopdemo : cmd : : stopsound : cmd : : +strafe : cmd : : -strafe : cmd : : stuffcmds : cmd : : suitvolume : 0 : , a, sv : sv_accelerate : 10 : , nf, sv, rep : sv_aim : 0 : , a, nf, sv : Autoaim state sv_airaccelerate : 10 : , nf, sv, rep : sv_allowdownload : 1 : , nf : Server allows downloading of data files sv_allowupload : 1 : , nf : Server allows uploading customizations to be sent to other clients sv_alltalk : 0 : , sv : sv_autojump : 0 : , sv : sv_backspeed : 0 : , a, sv, rep : How much to slow down backwards motion sv_bounce : 1 : , nf, sv, rep : Bounce multiplier for when physically simulated objects collide with other objects. sv_CacheEncodedEnts : 1 : , nf : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 1 : , nf : Allow cheats such as impulse 101 sv_clienttrace : 1 : , nf : 0 = big box(Quake), 0.5 = halfsize, 1 = normal (100%), otherwise it's a scaling factor sv_contact : 0 : , nf : Contact email for server sysop sv_deccelerate : 5 : , nf, sv, rep : sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_deltatrace : 0 : : For debugging, print entity creation/deletion info to console. sv_draw_eye_orientation : 0 : , sv : sv_edgefriction : 2 : , nf, sv, rep : sv_failuretime : 0 : : After this long without a packet from client, don't send any more until client starts sending again sv_filterban : 1 : : sv_footsteps : 1 : , nf, sv, rep : Play footstep sound for players sv_friction : 4 : , nf, sv, rep : World friction. sv_gravity : 800 : , nf, sv, rep : World gravity. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_jump_boost : 25 : , a, sv, rep : How many extra inches to add to the player's origin on the first frame of the jump sv_jump_boost_immediate : 0 : , a, sv, rep : sv_jump_maxspeed : 350 : , a, sv, rep : Maximum attainable speed while jumping. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. sv_language : 0 : : sv_logrelay : 0 : : Allow log messages from remote machines to be logged on this server sv_maxrate : 0 : , nf : Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed : 2048 : , nf, sv, rep : sv_maxunlag : 0 : , sv : sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , sv, rep : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 0 : , nf : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_newunit : 0 : : sv_noclipaccelerate : 5 : , a, nf, sv, rep : sv_noclipspeed : 1000 : , a, nf, sv, rep : sv_packettrace : 1 : : For debugging, print entity creation/deletion info to console. sv_password : 0 : , nf : Server password for entry into multiplayer games sv_precachegeneric : cmd : : Usage: sv_precachegeneric [ preload ] Add file to precache list. sv_precacheinfo : cmd : : Show precache info. sv_precachemodel : cmd : : Usage: sv_precachemodel [ preload ] Add model to precache list. sv_precachesound : cmd : : Usage: sv_precachesound [ preload ] Add sound to precache list. sv_rollangle : 2 : , nf, sv, rep : sv_rollspeed : 200 : , nf, sv, rep : sv_showhitboxes : -1 : , nf, sv : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_skyname : 0 : , a, sv, rep : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing .wav files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , sv, rep : Show all EmitSound calls including their symbolic name and the actual .wav file they resolved to sv_stepsize : 18 : , nf, sv, rep : sv_stopspeed : 16 : , nf, sv, rep : Minimum stopping speed when on ground. sv_stressbots : 0 : , nf : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_suppress_viewpunch : 0 : , sv, rep : sv_teststepsimulation : 1 : , sv : sv_timeout : 65 : , nf : After this many seconds without a message from a client, the client is dropped sv_unlag : 1 : , nf, sv : sv_unlagpush : 0 : , sv : sv_unlagsamples : 1 : , sv : sv_upload_maxsize : 0 : , nf : 0 = no size limit, otherwise, number of bytes max that can be uploaded from client sv_VoiceCodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , a, nf : sv_wateraccelerate : 10 : , nf, sv, rep : sv_wateramp : 0 : , nf, sv, rep : sv_waterfriction : 1 : , nf, sv, rep : swapdemo : cmd : : Swap sections of demo file. team : 0 : , a : Selected team teleport_player : cmd : : Teleports the player to a named entity, or to an X Y Z coordinate tell : cmd : : temp_cover_enemy_x : -12 : , sv : temp_cover_enemy_y : 32 : , sv : temp_cover_hint_x : -59 : , sv : temp_cover_hint_y : 25 : , sv : temp_cover_npc_x : -83 : , sv : temp_cover_npc_y : 57 : , sv : Test_InitRandomEntitySpawner : cmd : : Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds